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With the exception of the newly introduced FMV games, games were mostly Mega Drive quality with CD soundtracks. The technical limitations of the Mega Drive and Mega CD, users did not see much of an improvement overall. Although they seem very timid by today’s standards, governments voiced concerns about the impact of violence in video games on children. FMV games such as Night Trap courted a lot of controversy in the early 1990s. Many FMV games appeared on the Mega CD such as Night Trap, Sewer Shark & Road Avenger. The Mega CD saw the introduction of many FMV (Full Motion Video) games. Audio soundtracks benefit from being CD quality. Mega CD featured additional hardware helping the Mega Drive deliver improved graphics.
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Sonic CD is the best Sega CD game of this console, and it is a must-buy game for all holders of this console or for the fastest hedgehog lovers of all time.
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The special screens radically change the development and allow us to control Sonic at full speed in a pseudo-3D scenario (Knuckles’ Chaotix inherited them in 32X). But it is not the only section that has undergone considerable improvement. Robotnik: Metal Sonic.Īs you can see, the plot of Sonic CD has become more epic.

Sonic’s task is to achieve a “good future” and finally face the latest creation by Dr. Although at first glance, it may seem that this installment is very similar to its predecessors, Sonic CD has enough tricks of the hat that make it unique.īesides speeding through the scenarios collecting rings, in Sonic CD, you must travel to the past, present, and future in each level. Sonic CD is, according to a large number of fans, the best game of the blue hedgehog that Sega gave birth in its glory days. It may be a little trite to have a game of the company’s pet in the first place of Sega Genesis and Game Gear lists, but in case of number 1 on this list, it is justified. II is a reference to the robot of the same name that accompanies the protagonist of Snatcher. With this premise, we are discovering an exciting story riddled with intrigues and the occasional shooting that has gotten the status of a cult game.Īs a curiosity, the small robot with which Otacon helps Snake throughout Metal Gear Solid 4: Guns of the Patriots, the Metal Gear Mk. Gillian Seed is a JUNKER, a special force dedicated to hunting down the Snatchers, which are androids that murder and impersonate meat people and bone as in Blade Runner. Both the plot and the main character have a strong influence on the magnificent work of Ridley Scott. It is a graphic adventure of cyberpunk aesthetics that takes ideas directly from movies like Blade Runner. Thanks to Sega Mega CD, we had the pleasure of enjoying it in our homes since then it had been exclusive to Japan. Snatcher is the second game of the Japanese loved and hated creative Hideo Kojima, father of the legendary Metal Gear saga. As you will see below, Mega-CD had more than 200 titles and among them a good number of games that justified their purchase since they were excellent. Soon after, Sega developed 32X, the add-on that increased Mega Drive’s power.Įnough of the history lessons! Let’s move on to what matters to us: GAMES. It is the same that drove users of the Nintendo machine crazy and made the users of Sega feel envious. Thanks to Sega CD, Mega Drive was able to show on screen all those rotations and escalations that made Super Nintendo Mode 7 famous. Its name? You may have already guessed it: Mega-CD ( Sega CD in North America). Sega developed a peripheral that increased the speed of the central processing unit, improved the graphic capacity, and, as it could not be otherwise, allowed the reading and reproduction of CDs. Although, with good intentions, the passage of time and sales have shown that the idea was not entirely successful. However, as we already know, fear leads to the dark side.Įven though Mega Drive, on its own, was an excellent console, SEGA was determined to expand the power and graphics capabilities of the machine to match its competitors. That led to the Mega Drive add-on: Mega-CD.

The rising popularity of the CD-ROM format and the Super Nintendo Super FX chip was its biggest fears. In the 90s, something that characterized SEGA was the paranoia it felt for its rival products.
